Action Time

Actions during combat are not measured in Turns or Rounds in this game but in seconds.  Each action has its own Action Time (AT).

Determining Action Time

Some actions have set AT.  Others are affected by a character’s Action Time Multiplier (ATM).  The higher a character’s Agility, the lower his/her ATM and the faster he/she can perform an action.  Actions which have a Base Action Time (BAT) can have their AT changed as a resulted of ATM.

Another way to put it, is that most actions will have a BAT which is the base amount of time it takes to complete an action.  However, each character has his/her own unique ATM, which, when multiplied by the BAT of a particular action, results in the AT for that action.

BAT x ATM = AT

Thus, if a given action has a BAT of 10, it normally takes 10 seconds to perform this action.  However, for a character with ATM of 1.1, it would take the character 11 seconds to perform the action (10 x 1.1 = 11) but for a character with ATM of .9, it would take him only 9 seconds to perform the action (10 x .9 = 9).  Thus, the lower an ATM for a character, the better.

Action Calendar

Taking actions in combat occurs along the Action Calendar (AC). The AC represents the passage of time. As characters and monsters take actions, they move along the AC. Whichever character’s name is next in line of the AC, they will perform the action they had previously declared. After that action is performed, the character determines his/her next action. Once the action has been decided, the AT for that action has to be calculated (see above). The resulting AT will move the character a number of spaces down the AC equal to the AT. Once the next character’s name appears along the AC, that character will do the same as the previous character mentioned: perform his/her action, declare a new action, then move down the AC equal to the AT of the new action declared.

Action Time in Combat and the Action Calendar (AC)

Some actions have a set amount of time that they take to perform (and are listed as a number reflecting how many seconds it takes to perform the action). Other actions have an Action Time (AT) associated with them wherein the actions are performed at a faster rate by characters with high Agility scores than those with low Agility scores.

Example:

Susan, Alex, and Juan are all fighting each other. Their current positions on the AC are below. As you can see Susan is located at 4 on the AC, Alex is located at 7, and Juan is located at 12. Since Susan is next in line on the AC (in other words, she is at the lowest point on the AC), she performs her action next. Her action was to punch at Juan. Combat rolls are made to determine if she hit him and caused damage. After performing the action of punching at Juan, she must determine what her next action is. She decides to shoot at Juan as her next action. This action has a BAT of 7 and her ATM is .9. This gives her an AT of 6 (7 x .9 = 6.3 which rounds to 6) for this action. Since she is currently at 4 on the AC, she will move to 10 on the AC. Once combat has moved down the line to 10, it will be her turn to go again and perform the action she had declared (which as previously mentioned, is to shoot at Juan).

1 2 3 4 Susan 5 6 7 Alex 8 9 10
11 12 Juan 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

After Susan punched at Juan and declared that she will next shoot at him, we move her to “10” on the AC. Note below that Alex is now lowest on the AC. That means it is his turn to perform the action he had previously declared.

1 2 3 4 5 6 7 Alex 8 9 10 Susan
11 12 Juan 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

Alex had previously declared that he will kick at Susan. Since it is now his turn, he performs this action. Once this action is performed, he must decide his next action. He decides to move toward Juan. His ATM is 1 and this action has a BAT of 5. Thus, this action has an AT of 5 (1 x 5 = 5). This will move him to 12 on the AC (since he was at 7 AC: 5 + 7 = 12). Note that it is now Susan’s turn. Juan has not performed any actions since this example began since whatever action he declared last must have had a very high AT associated with it. Regardless, he and Alex will both perform their actions simultaneously since they are both on AC 12.

1 2 3 4 5 6 7 8 9 10 Susan
11 12 Alex Juan 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

NOTE: The character sheet will automatically calculate a character’s AT for actions affected by ATM.