Vitality: This stat is derived from Endurance and represents a character’s ability to withstand physical and stun damage. The higher a character’s vitality, the harder it is to kill him/her. Refer to the Combat section for more details on this stat.
Action Time Multiplier (ATM): This stat determines the speed with which a character can perform a physical action. The lower the ATM, the better. A lower ATM means a character can perform an action faster. See the Combat section for more details on this stat.
Reaction Time: This stat determines how quickly a character can react to a surprising or sudden event. It is mostly used to determine who starts combat first. See the Initiative section for more details on this stat.
Natural Armor: Every object in the game (including living beings) has a Natural Armor rating. This rating is based on how dense the object is: the denser the object, the greater its Natural Armor. The greater its Natural Armor, the harder it is to damage. See the Combat section for more details on this stat.