This ability allows a character to remove Damage Points from wounded characters. A user of this ability may use it on himself or others.
This represents how powerful the ability is to remove Damage Points and thus heal the character in question. To heal a target, simply roll the Heal Power Rating against the target’s Vitality Rating. The NOST of the Heal Power Rating result is the number of Damage Points that may be removed from the wounded character. The Location of the Damage Points removed is determined by the character using the Heal ability.
Example: Jennie uses Heal on Steve. She has a Heal Power of 45. Steve has a Vitality of 21. She rolls 3 Successes and Steve rolls 2 Successes. Her NOST is therefore, 1 (since 3 – 2 = 1). She has healed 1 point of Damage on Steve. Steve has 2 points of Damage on his Left Leg and 1 point of Damage on his Head. Jennie decides to heal the point of Damage on Steve’s head. Steve still has 2 points of Damage on his Left Leg but now has no points of Damage on his Head.
Touch is the default range. If points are spent in the category, the extended range is measured in feet.
The default Action Time is 20 but points spent in this category will reduce the AT.
# of Uses Per Day
The default is 1 use per day. Points spent in this category can increase how times the ability can be used in a given day. After a night of good rest, the # of uses of this ability restores itself back to its daily maximum.