Each melee weapon will have a corresponding score to each of the following stats:
Base Damage: Self-explanatory. This is the base amount of damage that the weapon can cause.
Bonus Damage: This attribute is not inherent in the weapon. This stat is derived from the character’s Strength rating.
Total Damage: This is the actual, adjusted damage that the weapon causes. This stat is equal to the Base Damage + Bonus Damage.
BAT: This is the Base Action Time of the weapon. See the Action Time (AT) section for more details on this stat.
AT: This is the BAT score of the weapon multiplied by the character’s ATM. See the Action Time (AT) section for more details on this stat.
Size: This is the Size rating of the weapon. This is not reflective of the actual size of the weapon but rather it reflects the Size rating of the creature (or person) that the weapon is designed for. Refer to the “Size” stat section for more details.
Weight: This is the weight (in kilograms) of the weapon.
Element: This is the Element of the weapon.
Type: This is the type of damage that the weapon inflicts. This is typically either blunt, slashing, or piercing.
Cost: The average worth of the weapon.