Whenever striking an opponent in combat, a Location must first be chosen. The Locations will vary depending on the body shape of the target. For humans and most humanoids, the Locations available to strike are as follows:
Depending on which Location is chosen, there may be strike penalties to hitting these targets. This penalty is a temporary reduction to the Rating of the Weapon Skill used to hit the target. The penalties, by Location, are as follows:
|Locations||Feat Roll Penalty|
Steps to Striking an Opponent
1) Attacker rolls a Event Roll with the appropriate weapon skill as the base score. There is also a potential penalty for the Event Roll based on the target hit location. See the chart above for more details.
Additionally, there is a penalty/bonus to strike if the opponent’s Size Level differs from that of the attacker. For every Size Level that the Attacker is below the Defender, add +1 to the Event Roll. Likewise, for every Size Level that the Attacker is above the Defender, subtract -1 to the Event Roll. Thus, a Size Level 3 character attacking a Size Level 5 character gets a +2 bonus to strike.
2) Defender rolls an Event Roll as either a dodge, roll, or block.
3) If the attacker’s number of successes is higher than the defender’s, the attack is successful. Damage is then rolled.